Lead either the Axis or Allied forces to victory in this real-time simulation of World War II's Ardennes Offensive. More than 85 units are available to command, including artillery, tanks, rifleman, and air support. As the battles rage on, players can pause the game at any time to issue multiple orders per unit. The 3D terrain was modeled from authentic maps and photos from the war, with inclement weather conditions affecting troop movement. The game features three single-player campaigns, 20 real-life missions, and four-player support via LAN or Internet on ten different maps.
As to actual gameplay, I must say, before being critical, that I really enjoyed playing No Surrender. Nevertheless, and personal enjoyment factor aside, I must add several other comments for the reader's consideration. First, the game is always played in the 3rd person so personal involvement in the game's action is not an option. Second, all but the overhead camera angle are ineffectual in formulating tactics that would bring about victory. If action and involvement is what you are looking for in your gaming experience, I suggest you look elsewhere and buy such titles as Call of Duty or Medal of Honor. This is strictly a strategy game and it is, therefore, of no surprise that the only good camera angle is the one that allows viewing as much of the battlefield as possible and provides information as to the location of your men, the direction of the approaching enemy, ambush possibilities, and troop proximity to cover. But as in real life, "good" is not the same as "good enough" and, in many instances, "good" is barely adequate.
With a high overhead view, it is accurate to say that playing No Surrender is like playing with toy soldiers because the scale of your fighting units is small and toy-like. True enough, only this time and in this game your opponent is not some 6-year-old and the battlefield is not the bare terrain of your family room floor. Allow me to repeat: I enjoyed this game because of a "smart" AI and realistic modeling of the battlefield structures.
No Surrender: Battle of the Bulge is a World War II real-time strategy game and the sequel to D-Day. The game concentrates on the final 9-10 months of the war. There are twenty missions across three campaigns, including Normandy, the German counter-offensive in the Ardennes, and the battle of Nordwind. Fifteen new units are available, totaling up to 85 different ones.
1944: Battle of the Bulge is a strategy game developed by Monte Cristo. It came out on 01-04-2005. It was published by Digital Jesters. The game is rated as "Meh" on RAWG. 1944: Battle of the Bulge is available on PC.
This third in the series uses Digital Reality's acclaimed RTS engine, which has consistently delivered explosive gameplay coupled with historical accuracy. 1944: Battle of the Bulge covers 20 new singleplayer missions, featuring battles playable from either side of the war. The level maps have been designed with historical accuracy in mind, and created from authentic strategic maps, geographic information and images from the battles themselves. Official records of the war have been consulted closely to ensure that the 10 multiplayer maps are utterly accurate and further extend the game's longevity. 781b155fdc